Tony and I had a good on and off screen relationship, we are two very different people, but we did share a sense of humor, we now live in different parts of the world but when we find ourselves in the same place it is more or less as if there had been no years in between.
The book, '12 Rules For Life,' is a very serious book. There's elements of humor in it, but I'm trying to struggle with things at the deepest possible level and to explain to people why it's necessary to live a upstanding and noble and moral and truthful and responsible life, and why there's hell to pay if you don't do that.
When I play a game, I want to play, not necessarily laugh. If you try to make me laugh at the expense of interactivity, then you've just created another funny game that isn't very fun. The videogame medium itself is a terrible place for complicated humor, drama, and character development.
Quite often, intent on conveying how things can go wrong for a culture (science fiction) or an individual (horror) or all of magical creation (fantasy), works of fantastika often preclude comedy, because humor gets in the way of messages of doom or struggle.
I genuinely liked all of the cast members very much. Steve had a wicked sense of humor. I remember Russell coming to my rescue, once. I watched Eric evolve before everyone's eyes. Maurice loved what he did, so. He treated his character with respect, down to the costuming.
I'm going to do a lot of weird stuff that's not going to be like me prancing around like an insane 12-year-old. I showed everybody that side of me and I think it's time to do different stuff, even when it comes down to the type of humor. I want to do some drier, weirder stuff.